119 lines
2.7 KiB
Plaintext
119 lines
2.7 KiB
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Never ignore DLLs in the FMOD subfolder.
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!/[Aa]ssets/Plugins/FMOD/**/lib/*
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# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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!/[Aa]ssets/Gizmos/FMOD/*
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!/[Aa]ssets/Editor Default Resources/FMOD/*
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# Ignore the Cache folder since it is updated locally.
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/[Aa]ssets/Plugins/FMOD/Cache/*
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# Ignore the main FMOD Studio Cache (optional)
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/[Aa]ssets/FMODStudioCache.asset
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/[Aa]ssets/FMODStudioCache.asset.meta
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# Ignore bank files in the StreamingAssets folder.
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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# Log files can be ignored.
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fmod_editor.log
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fmod.log
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# Ignore the 'lib' folders of the individual platform files to save on space.
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# These don't need to be in version control as they can be easily regenerated per-project.
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# DO NOTE THAT IF A CI/DI PIPELINE IS USED, THE 'LIB' FOLDERS CANNOT BE IGNORED.
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# /[Aa]ssets/Plugins/FMOD/platforms/android/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/html5/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/ios/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/linux/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/mac/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/tvos/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/uwp/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/visionos/lib/
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# /[Aa]ssets/Plugins/FMOD/platforms/win/lib/
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# Ingore the .meta file for the license. (Sadly, Unity doesn't like this.)
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# [Li][Ii][Cc][Ee][Nn][Ss][Ee].meta
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# LICENSE.meta |