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ChoccowateRaspbewwyCakies/VRC/Cali/UProj_v2.2.0/.gitignore
2025-07-04 11:55:46 -05:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore the main FMOD Studio Cache (optional)
/[Aa]ssets/FMODStudioCache.asset
/[Aa]ssets/FMODStudioCache.asset.meta
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log
fmod.log
# Ignore the 'lib' folders of the individual platform files to save on space.
# These don't need to be in version control as they can be easily regenerated per-project.
# DO NOTE THAT IF A CI/DI PIPELINE IS USED, THE 'LIB' FOLDERS CANNOT BE IGNORED.
# /[Aa]ssets/Plugins/FMOD/platforms/android/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/html5/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/ios/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/linux/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/mac/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/tvos/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/uwp/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/visionos/lib/
# /[Aa]ssets/Plugins/FMOD/platforms/win/lib/
# Ingore the .meta file for the license. (Sadly, Unity doesn't like this.)
# [Li][Ii][Cc][Ee][Nn][Ss][Ee].meta
# LICENSE.meta